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- Volume 39, Issue 1, 2011
Tijdschrift voor Communicatiewetenschap - Volume 39, Issue 1, 2011
Volume 39, Issue 1, 2011
Taal:
Nederlands
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oa Redactioneel
Dit nummer van het Tijdschrift voor Communicatiewetenschap bevat vijf artikelen over uiteenlopende onderwerpen.Het eerste artikel gaat over de websites van topmerken. In De relatie tussen objectieve en gepercipieerde interactiviteit combineren Hilde Voorveld, Peter Neijens en Edith Smit twee methoden van dataverzameling. Door middel van een inhoudsanalyse analyseren ze de interactieve functies op websites van 65 to Read More
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oa De relatie tussen objectieve en gepercipieerde interactiviteit van websites
Auteurs: Hilde Voorveld, Peter Neijens & Edith SmitThe relationship between actual and perceived interactivity The relationship between actual and perceived interactivity The aim of this study is twofold. The first aim is to investigate two forms of interactivity on websites of the top global brands: actual and perceived interactivity. The second aim is to study the relationship between actual and perceived interactivity. By means of a content analysis and survey we mapped the le Read More
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oa Framing van de Eerste en Tweede Intifada in de Vlaamse en Nederlandse pers
Auteurs: Annelore Deprez, Karin Raeymaeckers & Sarah Van LeuvenFraming the First and Second Intifada in the Flemish and Dutch press: a case study of De Morgen and NRC Handelsblad Framing the First and Second Intifada in the Flemish and Dutch press: a case study of De Morgen and NRC Handelsblad This article studies the coverage of both Intifadas in the Flemish newspaper De Morgen and the Dutch daily newspaper NRC Handelsblad by means of a deductive frame analysis. This co Read More
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oa Sociaal contact in een MMORPG
Auteurs: Melanie De Vocht, Jan Van Looy, Cédric Courtois & Lieven De MarezSocial contact in a MMORPG. An exploratory study into the motivations of playing World of Warcraft from a uses & gratifications perspective. Social contact in a MMORPG. An exploratory study into the motivations of playing World of Warcraft from a uses & gratifications perspective. The results of a study on motivations for playing Massively Multiplayer Online Role-Playing Games (MMORPG), c.q. World of Warcraft (WoW), on 169 Read More
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oa Een typologie van jonge nieuwsgebruikers in een multimediaal landschap
Auteurs: Anna Van Cauwenberge, Hans Beentjes & Leen d’HaenensA typology of young news users in the Low Countries A typology of young news users in the Low Countries This article investigates different types of young news users (15-34 years) in the Low Countries. Therefore a survey among 1200 Flemish and Dutch youngsters and adolescents was conducted, analyzing the combined use of media platforms for news consumption and time spent with these news carriers. The cluster Read More
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oa Mediagebruik en risicogedrag van jongeren in het verkeer
Auteurs: Kathleen Beullens & Astrid DirikxMedia use and adolescents’ risk taking in traffic: a literature review Media use and adolescents’ risk taking in traffic: a literature review The aim of this article is to provide an overview of the research on the relationship between media use and adolescents’ risk taking in traffic. In sum, two main approaches on this issue can be found in the literature. First, following Cultivation Theory and the Theory of Planned Behavior (TPB) med Read More
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Volumes & issues
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Volume 53 (2025)
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Volume 52 (2024)
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Volume 51 (2023)
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Volume 50 (2022)
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Volume 49 (2021)
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Volume 48 (2020)
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Volume 47 (2019)
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Volume 46 (2018)
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Volume 45 (2017)
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Volume 44 (2016)
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Volume 43 (2015)
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Volume 42 (2014)
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Volume 41 (2013)
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Volume 40 (2012)
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Volume 39 (2011)
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Volume 38 (2010)
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Volume 37 (2009)
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Volume 36 (2008)
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Volume 35 (2007)
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Volume 34 (2006)
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Volume 33 (2005)
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